

- Windows 98 3d maze screensaver download how to#
- Windows 98 3d maze screensaver download manual#
- Windows 98 3d maze screensaver download windows#
They seem to run locally on Firefox though.The maze is randomly generated each time, with the "player" navigating through it in first-person, spawning in front of a floating start button. These have been tested to run on Google Chrome remotely, but will not run locally.

This wasn't part of the original screensaver. Points further from the camera appear darker. There is some basic lighting implemented that can be toggled on and off by pressing spacebar. This is based on 98.js from, but all the functionality has been removed. When you move the mouse, the screensaver "exits" to desktop. It doesn't do anything when you touch it. This moves throughout the maze on it's on. When you hit it the walls come down (in reverse of the opening animation), the initialization is repeated, and then new walls go up. (The camera is rotated at initialization until it is facing an open cell.) This appears in the square immediately in front of the camera. I considered changing this to WebGL, but I left it like the original for accuracy.
Windows 98 3d maze screensaver download how to#
I couldn't figure out how to extract these from the screensaver, so I extracted them from a unity clone of the screensaver I found online.īecause these are 2D I have them always rotate with the camera so the normal will always face the user when moving towards them. There are a few textures that appear in the middle of the maze. Then the polyhedra is removed from the map. Movement freezes, and the up vector is rotated 90 degrees about the current direction the camera was faced in. The effect of hitting any polyhedra is the same. This results in a very similar look to the original so it seems certain that Microsoft used a method like this. The coloring is done by having each face be a slightly darker shade of gray than the previous face. Dodecahedrons are a little bit harder than the other three because the sides aren't triangular. There are four types of polyhedra visible: tetrahedrons, octahedrons, octahedrons, and dodecahedrons. These positions (and of the 2D texture objects) are chosen at initialization and stored locally in javascript variables. There are several objects floating throughout the maze. This function is used by both the camera and the rat, but the rat calls it twice as often as the camera so they move at different speeds and it's possible to cross. dead end) - rotate right (which will bring you to a state where the right side is open)


Windows 98 3d maze screensaver download manual#
Most of the wall is red brick, but occasionally there is an image displayed on the wall, taken from a standard rendering example image that must have been used in the OpenGL manual Microsoft used. These files were extracted from the original screensaver. The walls, floor and ceiling each have specific textures. This array is looked at when determining the next move and when initially sending the vertex data to the GPU. This is randomly generated with recursive backtracking, based on an algorithm I found at. The maze is stored as a 2D array of "cells" with each cell being a four int array describing it's four walls. The matrix libraries used are from here and under the MIT License.įor comparison, a YouTube sample of the original screensaver can be found at Features that have been implemented: This project is a recreation of that screensaver using WebGL and Javascript.
Windows 98 3d maze screensaver download windows#
In windows 95 (and a few later versions of Windows) there was a screensaver that rendered and then solved a 3D maze with a a few interactive obstacles.
